Building design docs is one of my favorites things I’ve gotten to do as a game designer. Design docs are written before a feature or piece of content is implemented, […]
I attended Comic-Con in San Diego on Sunday–my second time going. I wasn’t able to get into any panels or teaching sessions like I did last year, when I learned […]
Every major piece of content that I’ve produced in EverQuest so far has been linked with a particular song or album in my mind. Players should never see a connection […]
As a designer, it’s easy to imagine settings in the typical medieval style: a life of stoney grays, muddy browns, and bloody reds. The whimsical and truly fantastical is often […]