Diversity brings power with Derrick’s Paladin deck that has a ton of different minions. All of them provide an innate threat, which can be made even stronger by the plentiful buff cards that come in this roster.
Find out more about this deck and watch it in action in the latest episode of Happy Hearthstone!
Note from Josh: The rest of this article was written by Derrick Faunce. Thanks, Derrick!
The Paladin Power Deck
The goal of this deck is to build up not out. I find lots of value minions that have intrinsic power that I can seek to exploit, which can get huge on their own. Buff spells help you get even more value out of those minions, and protection spells help keep them on the board. With so many power threats in the deck, we’re counting on at least one of them sticking on the board to get momentum in your favor.
Let’s get straight into the cards I used in my deck for the mighty showdown with Josh. You can find a completely plain deck list on the podcast episode. Here, I’ll provide additional commentary where I feel it’s helpful or necessary.
The 2 mana 3/2 minions are all pretty good. Take your pick. This one has the outside chance of killing a weapon (pure upside, but mainly this is my vanilla 2 mana 3/2.
This guy’s bubble is a cheap way to get my power cards to stick around an extra turn.
One of the ways this deck solves the classic “if only I had one more damage” problem. Never play it on an empty board if you can avoid it.
1x Ironbeak Owl
Nearly every deck needs silence of some sort. This one is cheap and fits into my curve, nicely, in the mid game. Timing is key. I usually mulligan this card if it’s in my opening hand. I don’t want to play it on turn unless I have to.
Early-game, this keeps me refilling my hand as I spend cards. If I get him late game, I don’t hesitate to slap Blessing of Kings on him and just going off.
Another great target for Blessing of Kings. A free 2 damage to open each turn demands respect. Helps keep their board clear and also gets in for good damage.
One of my favorite minions. This card allows me to create an early threat so that my opponent panics and either makes unprofitable trades or, even better, wastes premium removal.
This card goes in pretty much every deck. Works nicely through AoE effects. Even if he milks a silence out of my enemy, I feel good.
My optimal way to cut off early game. If I have one of these in my opening hand, my chances of winning go way up. Shuts down Clerics hailing from Northshire and Wyrms smothered in mana.
This card just helps me establish a board presence. For 3 mana I get two minions which gives me more targets for buffs and blessings. Also helps me take out X/1 targets and still have an attacker.
Another one of the cards in my deck that fixes the “if only I could deal one more damage” problem. Also the +1 HP can sometimes turn trades into profitable attacks.
My deck wanted another taunt to deal with early-game threats. I also don’t mind putting Blessing of Kings on this dude. A 5/8 minion with taunt on turn 4 can be nasty, especially if you have another minion on the board.
One of the best vanilla beaters. A medium threat early-game and helps me curve out. Even off the top in late game, this guy doesn’t suck.
My other chance to silence. But at 4 attack, I actually prefer this guy to come down behind protection so that I can start taking chunks out of my opponent’s HP.
The build-around-me card of the deck. I’m designed to assemble some sort of mega-threat. Then if I happen to top deck Faceless Manipulator, I duplicate that mega-threat and make my opponent sweat.
Super efficient beater. Makes your other minions expensive but who cares if I have 7 attack on the board. Every swing with this minion is almost a fourth of their starting life total. I’m not afraid to burn my silence on this minion either if it makes sense.
My deck needs threats like these that become great targets for my blessings and/or Faceless Manipulator.
Designed to help dig me out of a small jam, top-decking this card helps me stabilize a bit. Both the heal and the size of this creature contribute to that end.
When I build a deck I want two or three curve-toppers that, if I’ve leeched enough removal from my opponent’s deck along the way, will kill them outright because their deck is out of steam. Ysera not only puts down a creature with 12 HP, but also does 4 damage per turn, while giving me card advantage with powerful OP cards.
This card cheats. So I play it. Again, i’m hoping to lure out my opponent’s removal throughout the game, giving Daddy Dragon plenty of chance to survive that first turn by my opponent.
Cheap Cheap! This is like removal against an X/4 when I play it on a 1/1 (which the pally deck makes all the time). Also targets Windfury Harpy nicely. But I’d say I use it to help remove big threat minons 70% of the time.
Cheap Cheap! We’ve talked about on this show whether or not we would play a card that says “Pay 1 mana and draw a card.” I know I would. And any draws beyond one is just gravy for me. The quicker I get to any of my bombs, the more likely my chances are of winning.
This will carry me through the mid-game. Giving the next 5 minions +1/+1 instantly makes my mid-game better than yours.
Another build-around-me card in this deck. It’s the swiss army knife. I have plenty of great options to target with it, and if I’m absolutely desperate, it serves as a desperate removal card.
My one and only shot at solving the lack of AoE in this deck. You gotta make it count when you use it.
This is the straight removal of the deck. It’s more expensive but draws me a card. Helps with tempo and card advantage.
The flavor text on this one, says it all: “Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!”
This deck has a few key cornerstone epics, which don’t really have great replacements. However there are plenty of big beaters and an alternative weapon you could use in the interim, all of which play just fine in this deck.
1x War Golem
If you need a curve topper, this card can fill in a gap.
Another neutral minion that is commonly seen in Paladin decks. He must be dealt with or can overturn a game.
Without taunt, your opponent is taking 7 damage. Even more if you can protect him on the follow up turn. Great target for Blessing of Kings.
Every time my opponent plays it against me, I groan. That means it’s good. I wanted this in my deck, but I just couldn’t fit it into the 30-card limit. But it’s worth jamming into every Paladin deck and can work as a stop-gap solution until you get a Sword of Justice.
Are you tired of Mages Flamestriking you to death? Try making your minions so big and nasty that those Mages simply blink away in fright! Try out this Paladin deck and feel the power. Get those noobs complaining on the forums that Blizzard should once again, nerf Paladins.
Be sure to listen to our last episode of the podcast, where we talk about the deck at length. If you try it out, tell us what you thought of it, and what cards you swapped in to have the most success.