Sometimes you need to throw yourself in the arms of fate and let destiny take its course. Tony’s fun Yogg-Saron Hunter deck is all about that, aiming to burn down his opponents with spells and weapons early — and then relying on some good ol’ fashioned RNG to save the day if things go too late.
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- Tony is on the show this week
- Topic: Deck battle!
- Reasons to be happy this week
- News: None. There is no news. Nothing happened. At all.
What is a Deck Challenge?
Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!
If the challenger wins the best-of-3 series, their deck becomes the new Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!
Defending Deck: Craig’s Dragon Priest deck puts an aggressive twist on the standard control class.
Challenger Deck: Tony’s Yogg-Saron Hunter goes for the unconventional win.
Tony’s Yogg-Saron Hunter Deck
- 1x King’s Elekk: Effectively doubles your chance of drawing Yogg-Saron and gives some minor Beast synergy.
- 1x Yogg Saron, Hope’s End: Saves your bacon in unwinnable games. The king of RNG.
- 2x Hunter’s Mark: Efficient removal, combos nicely with On the Hunt, Explosive Trap, and Quick Shot.
- 2x On the Hunt: A bit of removal, a Beast, and Hunter’s Mark’s best friend.
- 2x Bear Trap: Gives you a minion, pumps up Eaglehorn Bow, and has Beast synergy.
- 2x Explosive Trap: The only AoE spell in the deck, necessary to hold Aggro decks at bay.
- 2x Freezing Trap: Great for eliminating beefy minions, especially 9 and 10 mana minions.
- 2x Lock and Load: Card draw AND gives you minions, usually Beasts.
- 2x Quick Shot: Removal. Basically Hunter’s version of Frostbolt.
- 2x Snipe: More removal, almost always a surprise, and it pumps Eaglehorn Bow. Hunter’s version of Flame Cannon.
- 2x Eaglehorn Bow: The key to the deck and your most efficient way to control the board and hit an opponent.
- 2x Animal Companion: Gives you a Beast, but doesn’t impact Elekk’s search effect and pumps up Yogg-Saron.
- 2x Deadly Shot: Usually kills any minion, especially with other removal in the deck.
- 2x Kill Command: Hunter’s Fireball and great removal with 1 Beast and 10 spells that generate Beasts.
- 2x Unleash the Hounds: Not exactly AoE, but close; good counter to Zoo.
- 2x Call of the Wild: The deck’s true finisher.
In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.
- Tracking: Almost, sorta card draw in Hunter. Not in the deck because it could get rid of Yogg, Call of the Wild, or Eaglehorn Bow. Maybe include one.
- Multi-Shot: Very situational, but can be a game breaker. Not great with tons of removal.
- Gladiator’s Longbow: A great control card, a bit pricey and can conflict with lots of extra durability on Eaglehorn Bow.
- Emperor Thaurissan: Probably should be in the deck; makes Lock and Load better. Makes Elekk worse.
- Harrison Jones: In a weapon heavy meta, quite good but adds inconsistency.
- Arcane Shot: More removal, good with Lock and Load.
- Snake Trap: So many beasts packed into one spell!
- The awesome stats site that Tony mentioned on the show, Vicious Syndicate
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