Shin’hare are Hex’s race of bunny warriors that breed like crazy and march all over the bodies of humans, undead, and pretty much anything else in their way. They may not be as ugly as the orcs, but they’re just as deadly!
I put together this deck list, not because it’s particularly refined, but because it gave me my most memorable moment in-game today. Bunnies were popping out all over the place every turn, to the point where my cards were tiny little squares of indiscernible color. Check out the GIF below for a little play-by-play.
DISCLAIMER: Because Hex is only in alpha, many of these cards will change before release. I’ll try to keep this deck list updated, but use common sense when referencing this in the future.
The Shin’hare Swarm Deck
The philosophy of this deck is simple: create small, weak Shin’hare as often as possible, and then add in a bunch of trick cards that scale extremely well with large numbers of weak troops. Use the your overwhelming numbers to block the enemy until you can drop a big trick that can win the game in one turn.
The Card List
The Champion
Kranok (Charge power: [4] Pay 2 health, draw a car)
Troops
4x Ritualist of the Spring Litter
2x Moon’ariu Sensei
2x Shroomshaw
2x Shin’hare Eulogist
2x Blood Cauldron Ritualist
3x Bucktooth Commander
4x Concubunny
2x Rune Ear Commander
2x The Mushwocky
2x Sensei of the Wounded Petal
3x Shroomtank
3x Uzume, Grand Concubunny
Actions
2x Necessary Sacrifice
4x Onslaught
Resources
10x Blood Shard
13x Wild Shard
The Commentary
Kranok
This deck has a lot of cheap troops in it, which means you run the risk of throwing out your whole hand quickly and losing card advantage. That makes this effect super useful. Plus, victory hinges on drawing one of a few very specific cards like Onslaught that can win the game singlehandedly in the right board state.
4x Ritualist of the Spring Litter
The perfect turn-one play. Don’t chump block this one: just leave it on the board and use the
The troop is pretty worthless, but he can chump block something and his card draw gets us one step closer to the more important cards in this deck.
2x Shroomshaw
One of the most efficient cards in the deck. Getting two Battle Hoppers for 2 mana (and often more with the Ritualists) is a great deal, and you get to stall the enemy’s damage once with a block to make it happen.
I’ve yet to draw this one early enough for it to pull its weight, but on paper, it’s brilliant. This deck throws tiny bunnies into the meatgrinder like nobody’s business.
A 4/4 is a bulky dude (and actually one of the bigger guys we can get on this team). It’ll trade or kill almost anything it’s attacking with on turn three. And don’t worry, we’ve got tons of little bunny runts to sacrifice for it. Remember, you can block with the runts before you sacrifice them.
Pretty straightforward. This guy won’t win you the game singlehandedly, but it gives your hordes of 0/1 Battle Hoppers some bite, and a little healthier body.
4x Concubunny
Besides being the most hilarious card in this deck, it’s absolutely vital to the strategy. This is how you keep the bunny army growing every turn. Remember, you can block with the other bunny before exhausting it. Give it something to remember before running to its death.
This is a second closer, there to take out their big threats or secure the win if you can’t draw an Onslaught. It’s a slower threat, though, since it takes a turn to attack.
This guy is here to buy you time to find and Onslaught or a Rune Ear Commander. Don’t sacrifice too many when you create him, though. It only takes one removal spell to delete him.
2x Sensei of the Wounded Petal
Another stall tactic card that helps bring you back from the brink while you wait for the big draw.
3x Shroomtank
A decent body with more bitty bunnies to do your bidding. This guy’s here to help round out the curve.
This is where that 1/1 Ritualist really starts paying off. Instead of dropping more cheap bunnies on the ground, this guy makes them summon some of the best troops in the whole army. God help your enemy if Uzume ever summons Ritualists. It spirals out of control very quickly.
This is great value, and it comes into play right when you’re praying for an Onslaught to land in your lap to secure the victory.
4x Onslaught
This is your big I-WIN button. Make sure they don’t have the mana open for a counterspell before you throw this down to bolster you massive army for a one-turn kill.